Deadlands- Hoglegs and Hexes Wiki
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Favor'

Appeasement'

Duration'

Range'

Summary'

Blessing Medicine Way

Bless Item

1

Varies

Touch

Create blessed and anointed objects

Breath of the Spirits

1

Instant

5 yards / Appeasement

Recovers Wind

Call Wealth

1

4 hours

Self

Bonus to scroungin, persuasion, gamblin’, or filchin’

Luck

4

Instant

Touch

Gain a chip

Pact

Special

Until used

Self

Bind favor to objects

Sacred Ground

20

Permanent

Touch

Create Holy Ground

The Spirit Flees

1

Instant

Sight

Cancels another’s spent chip

Turtle’s Gift

10

1 year

Self

Age only half in a year

Earth Medicine Way

Animal Possession

3/6

Concentration

Self

Trade soul with Animal

Back to Nature

1

Permanent

Touch

Decrease the Malfunction number

Call Weather

1

Varies

5 miles/ Appeasement

Change the weather

Commune

2/3/5

6 rounds

Speaking Distance

Talk to or make the spirit do a task

Earth Speak

1

Concentration

Touch

Plus to Trackin’ Skill

Guiding Wind

1

5 rounds

Touch

Plus to Natural missile or thrown weapons

Heal Madness

6

Permanent

Touch

Healing

Special

Permanent

Touch

Speed Healing

Lightning Strike

2

Instant

50 yds/appeasement pt.

Lightning Attack

Wilderness Walk

2

Concentration

Touch

Pass without trace

Ghost Medicine Way

Bind Ghost

3

Until Complete

5 yards

Call Drought

3 or more

Permanent

10 yards / Appeasement

Call Evil Spirit

Varies

Varies

3 yards / Appeasement

Curse

3/5/7

Permanent

10 yds/appeasement pt.

Target gains the Ailin’ Hinderance

Destroy Spirit

3/5/8

Permanent

Sight

Human Possession

4/8

Concentration

5 yards / Appeasement

Shapeshift

4

1 hour/appeasement pt.

Self

Take animal Forms

Trickster Medicine Way

Clumsiness

1 or more

1 round

Earshot

Confusion

10 or more

1 round

Earshot

Coyote’s Laugh

2

1 round

Self

False Face

2 or more

4 hours

Self

Illusion

1 or more

Varies

Touch / Sight

Invisibility

2 or more

Varies

Self

Misdirect

1

4 rounds

Touch

Spirit Hands

1 or more

6 rounds

Sight

Truth of the Crow

1

6 rounds

5 yards

Visionseeking Medicine Way

Ask the Spirits

Variable

Instant

Self

Cleanse Portal

3

Instant

10 yards

Open Portal

10

1 hour

10 yards

Repel Spirit

2

Permanent

5 yards / Appeasement

Resurrection

10

Permanent

Touch

Spirit Guide

Varies

Instant

Self

Spirit Weapon

1 or 3

Concentration or the duration of the trip in the Hunting Grounds

Touch

State your Business

1

Instant

One Spirit

Summon Spirit

2/4/6

1 hour + 1 Appeasement / hour

5 yards / Appeasement

Vision Quest

2/5/10

Instant

Self

War Medicine Way

Guiding Wind

1

5 rounds

Touch

Plus to Natural missile or thrown weapons

Horned Owl’s Fury

2

6 rounds

Touch (specific weapon or self)

Extra damage die or move hit location

Speed of the Wolf

1

6 rounds

Touch

Additional Speed

Spirit Warrior

1

4 hours

Touch

Bonus to Dodge, Fightin', Shootin': Bow

Strength of the Bear

1

6 rounds

Touch

Additional Strength

Turtle’s Shell

2 / Armor level

4 rounds

Self

Provides Armor Bonus

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