Favor' |
Appeasement' |
Duration' |
Range' |
Summary' | |
Blessing Medicine Way | |||||
Bless Item |
1 |
Varies |
Touch |
Create blessed and anointed objects |
|
Breath of the Spirits |
1 |
Instant |
5 yards / Appeasement |
Recovers Wind |
|
Call Wealth |
1 |
4 hours |
Self |
Bonus to scroungin, persuasion, gamblin’, or filchin’ |
|
Luck |
4 |
Instant |
Touch |
Gain a chip |
|
Pact |
Special |
Until used |
Self |
Bind favor to objects |
|
Sacred Ground |
20 |
Permanent |
Touch |
Create Holy Ground |
|
The Spirit Flees |
1 |
Instant |
Sight |
Cancels another’s spent chip |
|
Turtle’s Gift |
10 |
1 year |
Self |
Age only half in a year |
|
Earth Medicine Way | |||||
Animal Possession |
3/6 |
Concentration |
Self |
Trade soul with Animal |
|
Back to Nature |
1 |
Permanent |
Touch |
Decrease the Malfunction number |
|
Call Weather |
1 |
Varies |
5 miles/ Appeasement |
Change the weather |
|
Commune |
2/3/5 |
6 rounds |
Speaking Distance |
Talk to or make the spirit do a task |
|
Earth Speak |
1 |
Concentration |
Touch |
Plus to Trackin’ Skill |
|
Guiding Wind |
1 |
5 rounds |
Touch |
Plus to Natural missile or thrown weapons |
|
Heal Madness |
6 |
Permanent |
Touch |
||
Healing |
Special |
Permanent |
Touch |
Speed Healing |
|
Lightning Strike |
2 |
Instant |
50 yds/appeasement pt. |
Lightning Attack |
|
Wilderness Walk |
2 |
Concentration |
Touch |
Pass without trace |
|
Ghost Medicine Way | |||||
Bind Ghost |
3 |
Until Complete |
5 yards |
||
Call Drought |
3 or more |
Permanent |
10 yards / Appeasement |
||
Call Evil Spirit |
Varies |
Varies |
3 yards / Appeasement |
||
Curse |
3/5/7 |
Permanent |
10 yds/appeasement pt. |
Target gains the Ailin’ Hinderance |
|
Destroy Spirit |
3/5/8 |
Permanent |
Sight |
||
Human Possession |
4/8 |
Concentration |
5 yards / Appeasement |
||
Shapeshift |
4 |
1 hour/appeasement pt. |
Self |
Take animal Forms |
|
Trickster Medicine Way | |||||
Clumsiness |
1 or more |
1 round |
Earshot |
||
Confusion |
10 or more |
1 round |
Earshot |
||
Coyote’s Laugh |
2 |
1 round |
Self |
||
False Face |
2 or more |
4 hours |
Self |
||
Illusion |
1 or more |
Varies |
Touch / Sight |
||
Invisibility |
2 or more |
Varies |
Self |
||
Misdirect |
1 |
4 rounds |
Touch |
||
Spirit Hands |
1 or more |
6 rounds |
Sight |
||
Truth of the Crow |
1 |
6 rounds |
5 yards |
||
Visionseeking Medicine Way | |||||
Ask the Spirits |
Variable |
Instant |
Self |
||
Cleanse Portal |
3 |
Instant |
10 yards |
||
Open Portal |
10 |
1 hour |
10 yards |
||
Repel Spirit |
2 |
Permanent |
5 yards / Appeasement |
||
Resurrection |
10 |
Permanent |
Touch |
||
Spirit Guide |
Varies |
Instant |
Self |
||
Spirit Weapon |
1 or 3 |
Concentration or the duration of the trip in the Hunting Grounds |
Touch |
||
State your Business |
1 |
Instant |
One Spirit |
||
Summon Spirit |
2/4/6 |
1 hour + 1 Appeasement / hour |
5 yards / Appeasement |
||
Vision Quest |
2/5/10 |
Instant |
Self |
||
War Medicine Way | |||||
Guiding Wind |
1 |
5 rounds |
Touch |
Plus to Natural missile or thrown weapons |
|
Horned Owl’s Fury |
2 |
6 rounds |
Touch (specific weapon or self) |
Extra damage die or move hit location |
|
Speed of the Wolf |
1 |
6 rounds |
Touch |
Additional Speed |
|
Spirit Warrior |
1 |
4 hours |
Touch |
Bonus to Dodge, Fightin', Shootin': Bow |
|
Strength of the Bear |
1 |
6 rounds |
Touch |
Additional Strength |
|
Turtle’s Shell |
2 / Armor level |
4 rounds |
Self |
Provides Armor Bonus |